Though when the Quest is completed, your Hero Power summons a 2/2 copy of a friendly minion. You need to play five Reborn minions, and most Reborn minions don’t look to good. Paladin’s Quest, Making Mummies, has a pretty solid Quest reward. This is quite strong, especially late in the game as every minion you play can be a big threat. When you accomplish that, your new hero power heals for three rather than two, and if you target a minion, you also give it an additional +3/+3. It has a simple Quest completion task of restoring 15 health. Priest’s Quest, Activate the Obelisk, might be one of the tools Priest needs to get back into the meta. This is just great value, and would work well especially in decks running Shudderwock. Then the Quest reward hero power gives the rest of your Battlecry cards double the effect of their Battlecries. The Quest requirement is to play six Battlecry minions, a simple feat for any Shaman deck. Shaman’s Quest, Corrupt the Waters, synergizes well with all of Shaman’s great Battlecry minions. Immunity while attacking made Shadowblade great while it had its time in the meta, so this Quest should provide a great tool for Tempo Rogues. Then the Quest reward turns your hero power into a 3/2 weapon that has Immune while attacking. This is quite easy to complete especially with the new Clever Disguise and Bazaar Mugger. The goal for Quest completion is to add four cards from another class to your hand. Rogue’s Quest, Bazaar Burglary, seems great on paper. We get a preview of what classes are getting the best Saviors of Uldum Quests, soon time will tell how well they perform. You sacrifice a card in the ddeck, and a card in your opening hand in order to play them. This is much like past Quests, though it feels like all Quests should be playable considering their Legendary status. Saviors of Uldum Quests all provide a hero power reward, with some being much better than others.
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